Early teenage me liked disaster movies. You know, the likes of Day After Tomorrow and Dante's Peak (which felt like a James Bond crossover to me). My parents would watch them when they came on TV, and I'd watch along. I liked the suspense, and seeing the characters get through the terrible things happening to them and building friendships on the way.
Slightly older teenage me had reached a point where I wasn't only interested in science, but in a place where I could begin to understand how things work, and a lot of movies and such didn't live up to my desire to see this science I was learning represented realistically in fiction, too. Because, come on, once you learn a bit about atmospheric science and climate and stuff, The Day After Tomorrow becomes rather unbelievable.
Unfortunately, that held true for a lot of movies of this genre, or of many science fiction stories, too. A large majority of them just turned out to be sloppily researched, if researched at all. And for a while, my enjoyment of this type of stories lost out to "no, black holes don't do that" or "lava doesn't behave this way" or "this isn't how genetics work".
Interestingly, this ever critical mindset didn't have problems with the entirely bizzare and fantastic. Things like Harry Potter, Lord of the Rings, fantastic tales like those of Jules Verne's, Asterix, or super hero stories like Iron Man or Fantastic Four, or, say, a game series based on a hedgehog running faster than the speed of sound - that was so extremely ridiculous scientifically that for some reason suspension of disbelief came easier. It seems a paradox that I could accept stories about magic or full of cartoony non-science, but a movie about a runaway tornado got shut off after twenty minutes because no, clouds don't work like that, go read at least the Wikipedia article, writers of this movie's script!
... It might seem a bit weird that just a few years later, I'd end up writing fanfiction about totally outlandish concepts like Floating Islands, magical gemstones, teleportation, time travels and giant talking animals with super powers. And yet, that's where I am.
It's probably noteworthy that already late teenage me had gone a lot more laid-back about suspension of disbelief again. And while twenty-something me still does mind all too terrible blows to common sense and basic scientific knowledge, it's far from something I would actually get worked up about.
But it's an interesting concept, suspension of disbelief. Any story requires it, from the writer as much as the audience. We all know the characters aren't real, the events aren't real, maybe the places described in the story don't exist, either.
In fact, the unrealistic nature of a story is part of its allure; highly realistic stories tend to bore me, or just not be interesting enough to spend time on. I have reality all day long, when I read a story, I don't want it to be quite like real life. Where'd the fun in that be?
Any piece of fiction has to somehow balance the knowledge that it's a tale with the requirement to make it seem and feel real enough still to care about. We as authors and readers/watchers need to basically forget it's not real so we can become truly invested in the tale and its characters. Part of the enjoyment derived from fiction comes from this make-believe. It's an escape from the bounds and restrictions of reality. In a fictional world, magic can exist, we can travel through time, or to enchanted places. I dare go as far as to say it's a basic human trait, the desire for the fantastical, the longing to imagine.
I'm not the only one to grapple with toeing this fine line between wanting to make the make-believe work and coming up against the knowledge, the logical part of the mind that ends up throwing out error messages when confronted with all too bizzare concepts and events. I know plenty of people who don't like science fiction or fantasy for that reason, because they can't forget flying carpets are total BS.
Personally, in the end it was the little boy inside who goes "But I want carpets to fly!" who won. I want to see something fantastical, I want to see something bizzare and absurd sometimes.
But I want it to be consistent. In itself, I mean. If a fictional universe has magic, I can work with that. If a universe has spaceships capable of faster than light travel by some unexplained mechanism, I can work with that, too. If a universe has Chaos Emeralds, I can totally work with that, too. But I want to see a certain logic within the madness. A concept that's solid in itself, even if it's based on a wild fantasy thing.
To bring this back around to the start... Disaster stories. The story concept/"plot" of a disaster story is probably ancient. Some of humanity's oldest tales are tales of calamities. Say, Atlantis. All across literature, ancient as well as modern, we can find natural catastrophes. Earth quakes, floods, thunderstorms, volcanic eruptions. Nature is both awesome and terrifying, and it often makes a good story.
I was told once by a friend that my environments in Sonic fics are more dangerous to the characters than the antagonists. I think my response at the time was something like "but that's the way it is in the games, too!"
It really is. I die more by falling for a level hazard than in boss fights usually. And from looking around, I'm not even the only one.
Storytelling-wise, the "nature is dangerous" is an almost lazy approach. You don't need to think up a plot an antagonist comes up with. You hardly need plot at all. Natural events are often unpredictable, and you can just go and throw one at your characters.
My latest fic is one such "lazy" approach. It's about a volcanic eruption, which brings me right back to the start of this post. It's not even about a fantastical concept. It features a few inklings of magic and such, by ways of the universe it's set in, but at its core, it's one of those disaster stories young me enjoyed, slightly less young me decided are too terrible to put up with and that today's me is kinda back to enjoying if they don't make absolutely no sense in themselves.
Is it a realistic tale? Maybe, if you ignore the fact that it's set on a floating island and that the characters in it are a supersonic hedgehog, a fox flying by use of his double tails and an echidna who deploys magical energies. I guess all of that already requires a fair bit of suspension of disbelief.
But that aside, I tried to not make it entirely unrealistic and unbelievable. There's a pyroclastic flows that falls down a slope of the volcano as they do. There's lapilli fields, ash and smoke from forest fires.
I have never been in a eruption (thankfully!), but I've been to various volcanic islands, I've stood on those fields of dust and rock deposit and had it slip away under my feet, I've stood inside and at the rim of calderas and cinder cones, and it's mind-blowing. I've stood on ground that's younger than the first moon landing and inside craters the collapse of which triggered tsunamis that devastated coastlines all across an entire ocean. At some point, in midst of a field of blackish rock that still looked like it was frozen in the middle of flowing down the mountain, you realise that you cannot possibly imagine what it's like when one of those mountains isn't currently asleep or dead and extinguished altogether. Awesome and terrifying.
In a way, that's what I wanted to put into a story. So I scraped together the impressions from trips up volcanic mountains and several hours of research on the demise of Pompeii and Herculaneum, and then I scaled it all back down to not entirely blow apart this small stage for the story to be set on.
The result is balancing just barely on that fine line between too absurd and functional suspension of disbelief. I'd like to think younger me would've maybe sat through it.
Where's your line of realism? When does it become too much for you to work as a story?